Group: Members
Posts: 387
Joined: 28-November 07
From: rossland bc canada
Member No.: 64
right now it is just a model, and that is all I will be showing. What the model is meant to do, well that will be another topic, and only posted when it is complete
Group: Members
Posts: 387
Joined: 28-November 07
From: rossland bc canada
Member No.: 64
got poly count down to 26,534. apparently blend has issues after 20,000 so I had to create some parts separately from the rest of the jumper. Plus with the reduced poly count there is an odd mesh error when rendering that I can not fix. oh well. I will post more screen tomorow
Group: Members
Posts: 387
Joined: 28-November 07
From: rossland bc canada
Member No.: 64
come on some comments please. Is it good is it bad, am I lacking detail? what please some feed back
oh and I found out the problem. it is overlapping faces being affected by light multiple times in swift 3d. I can not fix it cause the faces are needed or it looks bad, nice holes in the hull.
This post has been edited by jacko: Mar 7 2010, 11:49 PM
Group: Members
Posts: 387
Joined: 28-November 07
From: rossland bc canada
Member No.: 64
possibly, but I need to find out if there is a better way to do textures in swift, hopefully I can flatten the mesh for textures.
but before I do that I need to find some source images to see were the weapon pods come from, and I need to make the extension arms for the pods and the actual engine piece.