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> New site design. I plan to keep it this time
jacko
post Jan 23 2010, 01:44 AM
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ok here are images of my basic preloader design and main page. please give me feed back, and i need help chosing a font. please reply with the number you like



(IMG:http://i47.tinypic.com/sy3zbr.jpg)
(IMG:http://i48.tinypic.com/17y3hc.jpg)
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brym
post Jan 24 2010, 01:54 AM
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not bad. very blue, but it'll be interesting to see where you take it. number 9 for me. the clearest out of the lot, i think.
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jacko
post Jan 26 2010, 07:18 PM
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when you say very blue is that good or bad, could you give me any pointers on my design. plus the first code I wrote for the menu opening and all the buttons I found it didn't work since I was just going by what I know and am trying to do as 3 now.

p.s. how do you use the _root. hierarchy in as3 or what has it been replaced with. i used and external .as and need to know how to write the seating order of mc's.

oh and there is a possibility that I may use a different theme only because of some of the searching i have done for tutorials has given me some other ideas

This post has been edited by jacko: Jan 26 2010, 07:20 PM
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brym
post Jan 27 2010, 10:09 AM
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Nothing's changed regarding scope (_root.something). Make sure you have given your clips instance names if you're physically adding them to the stage. If you're adding them in using code, you'd get specific errors telling you where the problematic code is. If that's the case, post the error and code in Support, and I'll try to help!

Very blue can be good or bad. It's entirely your preference as the designer. However, I'd throw some other colours in there for variation. At the moment, I see blue everything; background, grid, buttons, and text. If it's colour inspiration you're after, try the Adobe tool, Kuler.
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GigaByte
post Jan 31 2010, 10:09 PM
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I agree with Brym. Number 9.
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jacko
post Feb 1 2010, 07:48 PM
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ok a drastic change has taken place, instead of just doing a hud style design, I am making the whole control room with the hud spanning across 3 translucent panels.

I all ready have a hallway with opening door as my loader finished, just working on the room and desk/menu area now, then I will be re-designing the hud.

I will upload what I have, just an opening animation with loader now, then returns to the screen I have allready posted.

please post any ideas or opinions about the design.

here it is. A lil choppy at the end, I need to thin it down a bit

http://evilpanda.uuuq.com/new%20site/new%20site.swf

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brym
post Feb 1 2010, 07:54 PM
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If you're redesigning, we can't really give you ideas or opinions on your redesign until you post it (IMG:style_emoticons/default/wink.gif)
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jacko
post Feb 1 2010, 08:02 PM
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QUOTE (brym @ Feb 1 2010, 02:54 PM) *
If you're redesigning, we can't really give you ideas or opinions on your redesign until you post it (IMG:style_emoticons/default/wink.gif)


just put the link up for what I have so far
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brym
post Feb 2 2010, 09:35 AM
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it's pretty cool. i like it! i'd make the transition between the zoom effect ending and the menu showing a much smoother one. it kind of stutters, stops, then disappears before going to the menu.
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jacko
post Feb 2 2010, 08:26 PM
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inside the doorway there is going to be a control room with a desk in the center. the desk will have 3 transparent panels the hud will load onto, I just haven't had time to draw it yet

plus the hud is going to get a huge overhaul. I am thinking of making it more white, and the menu will be completely different, pretty well scraping the old ideas.



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jacko
post Feb 3 2010, 08:42 PM
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ok here is what I have for the interior so far. I need to finish the room now, and then redo the hud but its coming together

(IMG:http://i48.tinypic.com/16c4dpg.jpg)


ok I have a room marked out, just need wall furniture now

(IMG:http://i47.tinypic.com/2zpsguh.jpg)

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jacko
post Feb 3 2010, 08:53 PM
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QUOTE (brym @ Jan 27 2010, 05:09 AM) *
Nothing's changed regarding scope (_root.something). Make sure you have given your clips instance names if you're physically adding them to the stage. If you're adding them in using code, you'd get specific errors telling you where the problematic code is. If that's the case, post the error and code in Support, and I'll try to help!


ok the mc's have been placed on the screen by me but I have this code now

onEnterFrame = function(){
_root.door.lightring.gotoAndStop(5)
};

and it gives me this warning

Warning: 1058: Migration issue: The property _root is no longer supported.
This property has been removed. The closest equivalent is the Stage, which
serves as the root of the ActionScript 3.0 display list..


then when I change _root to stage it says

1119: Access of possibly undefined property door through a reference with static type flash.display:Stage.

whats up?

oh and it also says there is something wrong with onEnterFrame

1120: Access of undefined property onEnterFrame.

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Wraith821
post Feb 3 2010, 08:59 PM
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If i can ask, What will be on your site?
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jacko
post Feb 3 2010, 09:48 PM
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I am practicing a bit of pixel art to do a game with "engine 001" based on the show firefly, I will have hud apps that I currently have drawn out on paper, just waiting for my site to get finished so I can work on them, I have a few ideas for short animations, and I have some stuff I helped my friends with that they have not posted online so I hope they will let me put that up

plus links to tutorials I have found real helpfull, links to free programs I use and different games I enjoy.

It will take a while to get any good content up, a few months at least but with the basis of the site done then I just ave to upload them

oh yeah and a link here of course

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jacko
post Feb 3 2010, 11:30 PM
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ok it is horribly choppy now, and it will not stop were I have my stop command. it just keeps looping.

I am going to upload my fla in a sec, and the newest stuff is online now. http://evilpanda.uuuq.com/new%20site/new%20site.swf


here is the link for the fla http://www.mediafire.com/?l4mu2yz2dwf

if someone has time to check it please do.

oh and brym it takes forever to upload to the site here so I used an external mirror

This post has been edited by jacko: Feb 3 2010, 11:41 PM
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brym
post Feb 3 2010, 11:49 PM
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use code tags please mate. posts look messy otherwise. i stand corrected, too! i was certain i'd used _root. before. i've simply been addressing them as i would any normal stage object with an instance name. try this on your main timeline's actions layer:

CODE
// make sure your instance names are correct

door.lightring.addEventListener(Event.ENTER_FRAME, doThis);
function doThis(event:Event) {
    door.lightring.gotoAndStop(5);
}


you received a migration error because onEnterFrame is not supported in as3. it goes in as ENTER_FRAME (as above). you might find the adobe migration page quite useful:

http://livedocs.adobe.com/flex/2/langref/migration.html

btw, nice job on those graphics. not bad at all for flash graphics!
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jacko
post Feb 3 2010, 11:54 PM
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with that code I get this in the output window

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at newsite_fla::MainTimeline/doThis()
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jacko
post Feb 4 2010, 12:03 AM
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ok got it now, that even fixed the looping issue. thanks.

but how can I get it to stop being choppy?
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brym
post Feb 4 2010, 12:07 AM
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11.62mb fla? i'm not surprised it's taking so long. my main hud fla is currently only 1.91mb. i'll take a look in the morning for you. it's a little after midnight here right now, so i'm off to bed. i definitely recommend working on getting that fla filesize greatly reduced!
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jacko
post Feb 4 2010, 12:09 AM
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is because right now the file has a few images that will later on be in individual swf's that will be fixed real soon. oh and the fla is 27mb, I used high compression for the zip

good news is the swf is only 32 kb or so it says

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