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From: rossland bc canada
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ok here are images of my basic preloader design and main page. please give me feed back, and i need help chosing a font. please reply with the number you like
Group: Members
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From: rossland bc canada
Member No.: 64
when you say very blue is that good or bad, could you give me any pointers on my design. plus the first code I wrote for the menu opening and all the buttons I found it didn't work since I was just going by what I know and am trying to do as 3 now.
p.s. how do you use the _root. hierarchy in as3 or what has it been replaced with. i used and external .as and need to know how to write the seating order of mc's.
oh and there is a possibility that I may use a different theme only because of some of the searching i have done for tutorials has given me some other ideas
This post has been edited by jacko: Jan 26 2010, 07:20 PM
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Nothing's changed regarding scope (_root.something). Make sure you have given your clips instance names if you're physically adding them to the stage. If you're adding them in using code, you'd get specific errors telling you where the problematic code is. If that's the case, post the error and code in Support, and I'll try to help!
Very blue can be good or bad. It's entirely your preference as the designer. However, I'd throw some other colours in there for variation. At the moment, I see blue everything; background, grid, buttons, and text. If it's colour inspiration you're after, try the Adobe tool, Kuler.
Group: Members
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From: rossland bc canada
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ok a drastic change has taken place, instead of just doing a hud style design, I am making the whole control room with the hud spanning across 3 translucent panels.
I all ready have a hallway with opening door as my loader finished, just working on the room and desk/menu area now, then I will be re-designing the hud.
I will upload what I have, just an opening animation with loader now, then returns to the screen I have allready posted.
please post any ideas or opinions about the design.
here it is. A lil choppy at the end, I need to thin it down a bit
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it's pretty cool. i like it! i'd make the transition between the zoom effect ending and the menu showing a much smoother one. it kind of stutters, stops, then disappears before going to the menu.
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From: rossland bc canada
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inside the doorway there is going to be a control room with a desk in the center. the desk will have 3 transparent panels the hud will load onto, I just haven't had time to draw it yet
plus the hud is going to get a huge overhaul. I am thinking of making it more white, and the menu will be completely different, pretty well scraping the old ideas.
This post has been edited by jacko: Feb 2 2010, 08:29 PM
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From: rossland bc canada
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QUOTE (brym @ Jan 27 2010, 05:09 AM)
Nothing's changed regarding scope (_root.something). Make sure you have given your clips instance names if you're physically adding them to the stage. If you're adding them in using code, you'd get specific errors telling you where the problematic code is. If that's the case, post the error and code in Support, and I'll try to help!
ok the mc's have been placed on the screen by me but I have this code now
Warning: 1058: Migration issue: The property _root is no longer supported. This property has been removed. The closest equivalent is the Stage, which serves as the root of the ActionScript 3.0 display list..
then when I change _root to stage it says
1119: Access of possibly undefined property door through a reference with static type flash.display:Stage.
whats up?
oh and it also says there is something wrong with onEnterFrame
1120: Access of undefined property onEnterFrame.
This post has been edited by jacko: Feb 3 2010, 11:11 PM
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From: rossland bc canada
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I am practicing a bit of pixel art to do a game with "engine 001" based on the show firefly, I will have hud apps that I currently have drawn out on paper, just waiting for my site to get finished so I can work on them, I have a few ideas for short animations, and I have some stuff I helped my friends with that they have not posted online so I hope they will let me put that up
plus links to tutorials I have found real helpfull, links to free programs I use and different games I enjoy.
It will take a while to get any good content up, a few months at least but with the basis of the site done then I just ave to upload them
oh yeah and a link here of course
This post has been edited by jacko: Feb 3 2010, 09:58 PM
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use code tags please mate. posts look messy otherwise. i stand corrected, too! i was certain i'd used _root. before. i've simply been addressing them as i would any normal stage object with an instance name. try this on your main timeline's actions layer:
CODE
// make sure your instance names are correct
door.lightring.addEventListener(Event.ENTER_FRAME, doThis); function doThis(event:Event) { door.lightring.gotoAndStop(5); }
you received a migration error because onEnterFrame is not supported in as3. it goes in as ENTER_FRAME (as above). you might find the adobe migration page quite useful:
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11.62mb fla? i'm not surprised it's taking so long. my main hud fla is currently only 1.91mb. i'll take a look in the morning for you. it's a little after midnight here right now, so i'm off to bed. i definitely recommend working on getting that fla filesize greatly reduced!
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is because right now the file has a few images that will later on be in individual swf's that will be fixed real soon. oh and the fla is 27mb, I used high compression for the zip
good news is the swf is only 32 kb or so it says
This post has been edited by jacko: Feb 4 2010, 12:10 AM