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> lil side project
jacko
post Feb 24 2010, 11:21 PM
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ok here is the start of mt lil side project

(IMG:http://i48.tinypic.com/14dpreu.jpg)
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jacko
post Mar 2 2010, 05:28 PM
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ok I am working on the body lines now but they are giving me a few issues. just will need a lil longer and I will post a new pick
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Wraith821
post Mar 2 2010, 06:48 PM
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what is the side project meant to be?
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brym
post Mar 2 2010, 07:10 PM
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dude? it's a puddle jumper! (IMG:style_emoticons/default/biggrin.gif)
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Wraith821
post Mar 3 2010, 12:40 AM
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Yeah i know its a puddle jumper, but what are you meant to do?
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jacko
post Mar 3 2010, 07:22 PM
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right now it is just a model, and that is all I will be showing. What the model is meant to do, well that will be another topic, and only posted when it is complete
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jacko
post Mar 3 2010, 08:53 PM
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ok I got the top cutouts done and am working on the sides now. will post a pic of the shell soon
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jacko
post Mar 4 2010, 05:09 AM
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here is what I got sofar for cutouts (IMG:http://i50.tinypic.com/nwbgn7.jpg)
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jacko
post Mar 5 2010, 05:15 AM
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ok I messed some stuff up, so I restarted but am at the same point as the image above. I just had to adjust me technique a lil
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jacko
post Mar 5 2010, 08:22 PM
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another hour and I should have all the cut outs done for the sides. Then I will work on the front with windshield, and thickening the body
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jacko
post Mar 5 2010, 09:59 PM
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ok here is all the cut outs and pop outs done. I am thickening the skin now

(IMG:http://i45.tinypic.com/jsybg3.jpg)

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jacko
post Mar 6 2010, 03:07 AM
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yay new screen shot. I will be working on the pods next

(IMG:http://i45.tinypic.com/2wn9tl0.jpg)

oh does any one have pics of the jumper front or side with the weapon pods open?

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jacko
post Mar 7 2010, 12:30 AM
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another screeny

(IMG:http://i47.tinypic.com/ih7adv.jpg)
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jacko
post Mar 7 2010, 05:03 AM
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ok I am currently screwed. a lil problem, I have maxed out blenders poly limit. So I am working on cutting the faces but it is taking a while.

oh and please can I get some feed back on the new model?

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jacko
post Mar 7 2010, 06:50 AM
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got poly count down to 26,534. apparently blend has issues after 20,000 so I had to create some parts separately from the rest of the jumper. Plus with the reduced poly count there is an odd mesh error when rendering that I can not fix. oh well. I will post more screen tomorow
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jacko
post Mar 7 2010, 04:37 PM
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ok here is the 3d render with the funny lil issue. I cant figure out what happened to it.

(IMG:http://i49.tinypic.com/m7wc3o.jpg)



and here is a vector rendering were it looks fine


(IMG:http://i46.tinypic.com/2ym6mba.jpg)
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jacko
post Mar 7 2010, 11:44 PM
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come on some comments please. Is it good is it bad, am I lacking detail? what please some feed back


oh and I found out the problem. it is overlapping faces being affected by light multiple times in swift 3d. I can not fix it cause the faces are needed or it looks bad, nice holes in the hull.

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brym
post Mar 8 2010, 09:13 AM
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it's coming along brilliantly. are you going to texture it?
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jacko
post Mar 8 2010, 06:30 PM
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possibly, but I need to find out if there is a better way to do textures in swift, hopefully I can flatten the mesh for textures.

but before I do that I need to find some source images to see were the weapon pods come from, and I need to make the extension arms for the pods and the actual engine piece.
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jacko
post Mar 9 2010, 01:36 AM
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drive pod 100% done (IMG:http://i45.tinypic.com/2l8dgu1.jpg)
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